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KBE3D / KBCore / utils / FlickerEntity

类: FlickerEntity

定时闪烁高亮Entity(点、线、面)

属性

entitys?

optional entitys: Entity | Entity[]


color?

optional color: Color


maxAlpha?

optional maxAlpha: number


time?

optional time: number


onEnd()?

optional onEnd: (...args: any[]) => any

参数

args

...any[]

返回

any


interval?

optional interval: Timeout


timeEndVal?

optional timeEndVal: Timeout

方法

startFlicker()

startFlicker(entitys: Entity | Entity[], opts?: StartFlickerOptions): FlickerEntity

高亮闪烁Enity实体对象

参数

entitys

Entity | Entity[]

opts?

StartFlickerOptions = {}

返回

FlickerEntity


stopFlicker()

stopFlicker(): void

停止高亮闪烁

返回

void

构造函数

构造函数

new FlickerEntity(): FlickerEntity

返回

FlickerEntity

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