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KBE3D / KBCore / utils / FlickerEntity
类: FlickerEntity
定时闪烁高亮Entity(点、线、面)
属性
entitys?
color?
optionalcolor:Color
maxAlpha?
optionalmaxAlpha:number
time?
optionaltime:number
onEnd()?
optionalonEnd: (...args:any[]) =>any
参数
args
...any[]
返回
any
interval?
optionalinterval:Timeout
timeEndVal?
optionaltimeEndVal:Timeout
方法
startFlicker()
startFlicker(
entitys:Entity|Entity[],opts?:StartFlickerOptions):FlickerEntity
高亮闪烁Enity实体对象
参数
entitys
opts?
StartFlickerOptions = {}
返回
FlickerEntity
stopFlicker()
stopFlicker():
void
停止高亮闪烁
返回
void
构造函数
构造函数
new FlickerEntity():
FlickerEntity
返回
FlickerEntity
