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KBE3D / KBCore / Cesium / EntityCollection
类: EntityCollection
An observable collection of Entity instances where each entity has a unique id.
参数
The data source (or composite entity collection) which created this collection.
属性
collectionChanged
readonlycollectionChanged:Event<CollectionChangedEventCallback>
Gets the event that is fired when entities are added or removed from the collection. The generated event is a EntityCollection.CollectionChangedEventCallback.
id
readonlyid:string
Gets a globally unique identifier for this collection.
values
readonlyvalues:Entity[]
Gets the array of Entity instances in the collection. This array should not be modified directly.
show
show:
boolean
Gets whether or not this entity collection should be displayed. When true, each entity is only displayed if its own show property is also true.
owner
readonlyowner:DataSource|CompositeEntityCollection
Gets the owner of this entity collection, ie. the data source or composite entity collection which created it.
方法
suspendEvents()
suspendEvents():
void
Prevents EntityCollection#collectionChanged events from being raised until a corresponding call is made to EntityCollection#resumeEvents, at which point a single event will be raised that covers all suspended operations. This allows for many items to be added and removed efficiently. This function can be safely called multiple times as long as there are corresponding calls to EntityCollection#resumeEvents.
返回
void
resumeEvents()
resumeEvents():
void
Resumes raising EntityCollection#collectionChanged events immediately when an item is added or removed. Any modifications made while while events were suspended will be triggered as a single event when this function is called. This function is reference counted and can safely be called multiple times as long as there are corresponding calls to EntityCollection#resumeEvents.
返回
void
computeAvailability()
computeAvailability():
TimeInterval
Computes the maximum availability of the entities in the collection. If the collection contains a mix of infinitely available data and non-infinite data, it will return the interval pertaining to the non-infinite data only. If all data is infinite, an infinite interval will be returned.
返回
The availability of entities in the collection.
add()
add(
entity:Entity|ConstructorOptions):Entity
Add an entity to the collection.
参数
entity
The entity to be added.
返回
The entity that was added.
remove()
remove(
entity:Entity):boolean
Removes an entity from the collection.
参数
entity
The entity to be removed.
返回
boolean
true if the item was removed, false if it did not exist in the collection.
contains()
contains(
entity:Entity):boolean
Returns true if the provided entity is in this collection, false otherwise.
参数
entity
The entity.
返回
boolean
true if the provided entity is in this collection, false otherwise.
removeById()
removeById(
id:string):boolean
Removes an entity with the provided id from the collection.
参数
id
string
The id of the entity to remove.
返回
boolean
true if the item was removed, false if no item with the provided id existed in the collection.
removeAll()
removeAll():
void
Removes all Entities from the collection.
返回
void
getById()
getById(
id:string):Entity|undefined
Gets an entity with the specified id.
参数
id
string
The id of the entity to retrieve.
返回
Entity | undefined
The entity with the provided id or undefined if the id did not exist in the collection.
getOrCreateEntity()
getOrCreateEntity(
id:string):Entity
Gets an entity with the specified id or creates it and adds it to the collection if it does not exist.
参数
id
string
The id of the entity to retrieve or create.
返回
The new or existing object.
构造函数
构造函数
new EntityCollection(
owner?:DataSource|CompositeEntityCollection):EntityCollection
参数
owner?
DataSource | CompositeEntityCollection
返回
EntityCollection
