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KBE3D / KBCore / Cesium / Visibility
枚举: Visibility
This enumerated type is used in determining to what extent an object, the occludee, is visible during horizon culling. An occluder may fully block an occludee, in which case it has no visibility, may partially block an occludee from view, or may not block it at all, leading to full visibility.
枚举成员
NONE
NONE:
-1
Represents that no part of an object is visible.
PARTIAL
PARTIAL:
0
Represents that part, but not all, of an object is visible
FULL
FULL:
1
Represents that an object is visible in its entirety.
