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KBE3D / KBCore / Cesium / ModelAnimationLoop

枚举: ModelAnimationLoop

Determines if and how a glTF animation is looped.

枚举成员

NONE

NONE: 0

Play the animation once; do not loop it.


REPEAT

REPEAT: 1

Loop the animation playing it from the start immediately after it stops.


MIRRORED_REPEAT

MIRRORED_REPEAT: 2

Loop the animation. First, playing it forward, then in reverse, then forward, and so on.

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