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KBE3D / KBCore / Cesium / ModelAnimationLoop
枚举: ModelAnimationLoop
Determines if and how a glTF animation is looped.
枚举成员
NONE
NONE:
0
Play the animation once; do not loop it.
REPEAT
REPEAT:
1
Loop the animation playing it from the start immediately after it stops.
MIRRORED_REPEAT
MIRRORED_REPEAT:
2
Loop the animation. First, playing it forward, then in reverse, then forward, and so on.
