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KBE3D / KBCore / Cesium / LightingModel
枚举: LightingModel
The lighting model to use for lighting a Model.
枚举成员
UNLIT
UNLIT:
0
Use unlit shading, i.e. skip lighting calculations. The model's diffuse color (assumed to be linear RGB, not sRGB) is used directly when computing <code>out_FragColor</code>. The alpha mode is still applied.
PBR
PBR:
1
Use physically-based rendering lighting calculations. This includes both PBR metallic roughness and PBR specular glossiness. Image-based lighting is also applied when possible.
