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KBE3D / KBCore / Cesium / GeometryAttributes
类: GeometryAttributes
Attributes, which make up a geometry's vertices. Each property in this object corresponds to a GeometryAttribute containing the attribute's data. <p> Attributes are always stored non-interleaved in a Geometry. </p>
属性
position
position:
GeometryAttribute|undefined
The 3D position attribute. <p> 64-bit floating-point (for precision). 3 components per attribute. </p>
normal
normal:
GeometryAttribute|undefined
The normal attribute (normalized), which is commonly used for lighting. <p> 32-bit floating-point. 3 components per attribute. </p>
st
st:
GeometryAttribute|undefined
The 2D texture coordinate attribute. <p> 32-bit floating-point. 2 components per attribute </p>
bitangent
bitangent:
GeometryAttribute|undefined
The bitangent attribute (normalized), which is used for tangent-space effects like bump mapping. <p> 32-bit floating-point. 3 components per attribute. </p>
tangent
tangent:
GeometryAttribute|undefined
The tangent attribute (normalized), which is used for tangent-space effects like bump mapping. <p> 32-bit floating-point. 3 components per attribute. </p>
color
color:
GeometryAttribute|undefined
The color attribute. <p> 8-bit unsigned integer. 4 components per attribute. </p>
构造函数
构造函数
new GeometryAttributes():
GeometryAttributes
返回
GeometryAttributes
