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KBE3D / KBCore / Cesium / DataSourceDisplay
类: DataSourceDisplay
Visualizes a collection of DataSource instances.
参数
Object with the following properties:
参数
The scene in which to display the data.
参数
The data sources to display.
参数
A function which creates an array of visualizers used for visualization. If undefined, all standard visualizers are used.
属性
scene
scene:
Scene
Gets the scene associated with this display.
dataSources
dataSources:
DataSourceCollection
Gets the collection of data sources to display.
defaultDataSource
defaultDataSource:
CustomDataSource
Gets the default data source instance which can be used to manually create and visualize entities not tied to a specific data source. This instance is always available and does not appear in the list dataSources collection.
ready
readonlyready:boolean
Gets a value indicating whether or not all entities in the data source are ready
方法
defaultVisualizersCallback()
staticdefaultVisualizersCallback():void
Gets or sets the default function which creates an array of visualizers used for visualization. By default, this function uses all standard visualizers.
返回
void
isDestroyed()
isDestroyed():
boolean
Returns true if this object was destroyed; otherwise, false. <br /><br /> If this object was destroyed, it should not be used; calling any function other than <code>isDestroyed</code> will result in a DeveloperError exception.
返回
boolean
True if this object was destroyed; otherwise, false.
destroy()
destroy():
void
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object. <br /><br /> Once an object is destroyed, it should not be used; calling any function other than <code>isDestroyed</code> will result in a DeveloperError exception. Therefore, assign the return value (<code>undefined</code>) to the object as done in the example.
返回
void
示例
ts
dataSourceDisplay = dataSourceDisplay.destroy();update()
update(
time:JulianDate):boolean
Updates the display to the provided time.
参数
time
The simulation time.
返回
boolean
True if all data sources are ready to be displayed, false otherwise.
构造函数
构造函数
new DataSourceDisplay(
options: {scene:Scene;dataSourceCollection:DataSourceCollection;visualizersCallback?:VisualizersCallback; }):DataSourceDisplay
参数
options
scene
dataSourceCollection
visualizersCallback?
返回
DataSourceDisplay
