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KBE3D / KBCore / Cesium / CustomShaderMode
枚举: CustomShaderMode
An enum describing how the CustomShader will be added to the fragment shader. This determines how the shader interacts with the material.
枚举成员
MODIFY_MATERIAL
MODIFY_MATERIAL:
"MODIFY_MATERIAL"
The custom shader will be used to modify the results of the material stage before lighting is applied.
REPLACE_MATERIAL
REPLACE_MATERIAL:
"REPLACE_MATERIAL"
The custom shader will be used instead of the material stage. This is a hint to optimize out the material processing code.
