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KBE3D / KBCore / turf / bearing
函数: bearing()
bearing(
start:Coord,end:Coord,options?: {final?:boolean; }):number
Function
Takes two Point|points and finds the geographic bearing between them, i.e. the angle measured in degrees from the north line (0 degrees)
参数
start
starting Point
end
ending Point
options?
Optional parameters
final?
boolean
calculates the final bearing if true
返回
number
bearing in decimal degrees, between -180 and 180 degrees (positive clockwise)
示例
ts
var point1 = turf.point([-75.343, 39.984]);
var point2 = turf.point([-75.534, 39.123]);
var bearing = turf.bearing(point1, point2);
//addToMap
var addToMap = [point1, point2]
point1.properties['marker-color'] = '#f00'
point2.properties['marker-color'] = '#0f0'
point1.properties.bearing = bearing