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KBE3D / KBCore / Cesium / obtainTranslucentCommandExecutionFunction

函数: obtainTranslucentCommandExecutionFunction()

obtainTranslucentCommandExecutionFunction(scene: Scene): (...params: any[]) => any

Determine how translucent surfaces will be handled.

When OIT is enabled, then this will delegate to OIT.executeCommands. Otherwise, it will just be executeTranslucentCommandsBackToFront for render passes, or executeTranslucentCommandsFrontToBack for other passes.

参数

scene

Scene

The scene.

返回

A function to execute translucent commands.

(...params: any[]): any

参数

params

...any[]

返回

any

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