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KBE3D / KBCore / Cesium / obtainTranslucentCommandExecutionFunction
函数: obtainTranslucentCommandExecutionFunction()
obtainTranslucentCommandExecutionFunction(
scene:Scene): (...params:any[]) =>any
Determine how translucent surfaces will be handled.
When OIT is enabled, then this will delegate to OIT.executeCommands. Otherwise, it will just be executeTranslucentCommandsBackToFront for render passes, or executeTranslucentCommandsFrontToBack for other passes.
参数
scene
The scene.
返回
A function to execute translucent commands.
(...
params:any[]):any
参数
params
...any[]
返回
any
