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KBE3D / KBCore / Cesium / BoundingSphere
类: BoundingSphere
A bounding sphere with a center and a radius.
参数
The center of the bounding sphere.
参数
The radius of the bounding sphere.
属性
packedLength
staticpackedLength:number
The number of elements used to pack the object into an array.
center
center:
Cartesian3
The center point of the sphere.
radius
radius:
number
The radius of the sphere.
方法
fromPoints()
staticfromPoints(positions?:Cartesian3[],result?:BoundingSphere):BoundingSphere
Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points. The bounding sphere is computed by running two algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
参数
positions?
An array of points that the bounding sphere will enclose. Each point must have <code>x</code>, <code>y</code>, and <code>z</code> properties.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if one was not provided.
fromRectangle2D()
staticfromRectangle2D(rectangle?:Rectangle,projection?:any,result?:BoundingSphere):BoundingSphere
Computes a bounding sphere from a rectangle projected in 2D.
参数
rectangle?
The rectangle around which to create a bounding sphere.
projection?
any
The projection used to project the rectangle into 2D.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
fromRectangleWithHeights2D()
staticfromRectangleWithHeights2D(rectangle?:Rectangle,projection?:any,minimumHeight?:number,maximumHeight?:number,result?:BoundingSphere):BoundingSphere
Computes a bounding sphere from a rectangle projected in 2D. The bounding sphere accounts for the object's minimum and maximum heights over the rectangle.
参数
rectangle?
The rectangle around which to create a bounding sphere.
projection?
any
The projection used to project the rectangle into 2D.
minimumHeight?
number
The minimum height over the rectangle.
maximumHeight?
number
The maximum height over the rectangle.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
fromRectangle3D()
staticfromRectangle3D(rectangle?:Rectangle,ellipsoid?:Ellipsoid,surfaceHeight?:number,result?:BoundingSphere):BoundingSphere
Computes a bounding sphere from a rectangle in 3D. The bounding sphere is created using a subsample of points on the ellipsoid and contained in the rectangle. It may not be accurate for all rectangles on all types of ellipsoids.
参数
rectangle?
The valid rectangle used to create a bounding sphere.
ellipsoid?
The ellipsoid used to determine positions of the rectangle.
surfaceHeight?
number
The height above the surface of the ellipsoid.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
fromVertices()
staticfromVertices(positions?:number[],center?:Cartesian3,stride?:number,result?:BoundingSphere):BoundingSphere
Computes a tight-fitting bounding sphere enclosing a list of 3D points, where the points are stored in a flat array in X, Y, Z, order. The bounding sphere is computed by running two algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
参数
positions?
number[]
An array of points that the bounding sphere will enclose. Each point is formed from three elements in the array in the order X, Y, Z.
center?
The position to which the positions are relative, which need not be the origin of the coordinate system. This is useful when the positions are to be used for relative-to-center (RTC) rendering.
stride?
number
The number of array elements per vertex. It must be at least 3, but it may be higher. Regardless of the value of this parameter, the X coordinate of the first position is at array index 0, the Y coordinate is at array index 1, and the Z coordinate is at array index 2. When stride is 3, the X coordinate of the next position then begins at array index 3. If the stride is 5, however, two array elements are skipped and the next position begins at array index 5.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if one was not provided.
示例
ts
// Compute the bounding sphere from 3 positions, each specified relative to a center.
// In addition to the X, Y, and Z coordinates, the points array contains two additional
// elements per point which are ignored for the purpose of computing the bounding sphere.
const center = new Cesium.Cartesian3(1.0, 2.0, 3.0);
const points = [1.0, 2.0, 3.0, 0.1, 0.2,
4.0, 5.0, 6.0, 0.1, 0.2,
7.0, 8.0, 9.0, 0.1, 0.2];
const sphere = Cesium.BoundingSphere.fromVertices(points, center, 5);fromEncodedCartesianVertices()
staticfromEncodedCartesianVertices(positionsHigh?:number[],positionsLow?:number[],result?:BoundingSphere):BoundingSphere
Computes a tight-fitting bounding sphere enclosing a list of EncodedCartesian3s, where the points are stored in parallel flat arrays in X, Y, Z, order. The bounding sphere is computed by running two algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
参数
positionsHigh?
number[]
An array of high bits of the encoded cartesians that the bounding sphere will enclose. Each point is formed from three elements in the array in the order X, Y, Z.
positionsLow?
number[]
An array of low bits of the encoded cartesians that the bounding sphere will enclose. Each point is formed from three elements in the array in the order X, Y, Z.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if one was not provided.
fromCornerPoints()
staticfromCornerPoints(corner?:Cartesian3,oppositeCorner?:Cartesian3,result?:BoundingSphere):BoundingSphere
Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere tightly and fully encompasses the box.
参数
corner?
The minimum height over the rectangle.
oppositeCorner?
The maximum height over the rectangle.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
示例
ts
// Create a bounding sphere around the unit cube
const sphere = Cesium.BoundingSphere.fromCornerPoints(new Cesium.Cartesian3(-0.5, -0.5, -0.5), new Cesium.Cartesian3(0.5, 0.5, 0.5));fromEllipsoid()
staticfromEllipsoid(ellipsoid:Ellipsoid,result?:BoundingSphere):BoundingSphere
Creates a bounding sphere encompassing an ellipsoid.
参数
ellipsoid
The ellipsoid around which to create a bounding sphere.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
示例
ts
const boundingSphere = Cesium.BoundingSphere.fromEllipsoid(ellipsoid);fromBoundingSpheres()
staticfromBoundingSpheres(boundingSpheres?:BoundingSphere[],result?:BoundingSphere):BoundingSphere
Computes a tight-fitting bounding sphere enclosing the provided array of bounding spheres.
参数
boundingSpheres?
BoundingSphere[]
The array of bounding spheres.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
fromOrientedBoundingBox()
staticfromOrientedBoundingBox(orientedBoundingBox:OrientedBoundingBox,result?:BoundingSphere):BoundingSphere
Computes a tight-fitting bounding sphere enclosing the provided oriented bounding box.
参数
orientedBoundingBox
The oriented bounding box.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
fromTransformation()
staticfromTransformation(transformation:Matrix4,result?:BoundingSphere):BoundingSphere
Computes a tight-fitting bounding sphere enclosing the provided affine transformation.
参数
transformation
The affine transformation.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
clone()
staticclone(sphere:BoundingSphere,result?:BoundingSphere):BoundingSphere
Duplicates a BoundingSphere instance.
参数
sphere
BoundingSphere
The bounding sphere to duplicate.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided. (Returns undefined if sphere is undefined)
pack()
staticpack(value:BoundingSphere,array:number[],startingIndex?:number):number[]
Stores the provided instance into the provided array.
参数
value
BoundingSphere
The value to pack.
array
number[]
The array to pack into.
startingIndex?
number
The index into the array at which to start packing the elements.
返回
number[]
The array that was packed into
unpack()
staticunpack(array:number[],startingIndex?:number,result?:BoundingSphere):BoundingSphere
Retrieves an instance from a packed array.
参数
array
number[]
The packed array.
startingIndex?
number
The starting index of the element to be unpacked.
result?
BoundingSphere
The object into which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if one was not provided.
union()
staticunion(left:BoundingSphere,right:BoundingSphere,result?:BoundingSphere):BoundingSphere
Computes a bounding sphere that contains both the left and right bounding spheres.
参数
left
BoundingSphere
A sphere to enclose in a bounding sphere.
right
BoundingSphere
A sphere to enclose in a bounding sphere.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
expand()
staticexpand(sphere:BoundingSphere,point:Cartesian3,result?:BoundingSphere):BoundingSphere
Computes a bounding sphere by enlarging the provided sphere to contain the provided point.
参数
sphere
BoundingSphere
A sphere to expand.
point
A point to enclose in a bounding sphere.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
intersectPlane()
staticintersectPlane(sphere:BoundingSphere,plane:Plane):Intersect
Determines which side of a plane a sphere is located.
参数
sphere
BoundingSphere
The bounding sphere to test.
plane
The plane to test against.
返回
Intersect.INSIDE if the entire sphere is on the side of the plane the normal is pointing, Intersect.OUTSIDE if the entire sphere is on the opposite side, and Intersect.INTERSECTING if the sphere intersects the plane.
transform()
statictransform(sphere:BoundingSphere,transform:Matrix4,result?:BoundingSphere):BoundingSphere
Applies a 4x4 affine transformation matrix to a bounding sphere.
参数
sphere
BoundingSphere
The bounding sphere to apply the transformation to.
transform
The transformation matrix to apply to the bounding sphere.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
distanceSquaredTo()
staticdistanceSquaredTo(sphere:BoundingSphere,cartesian:Cartesian3):number
Computes the estimated distance squared from the closest point on a bounding sphere to a point.
参数
sphere
BoundingSphere
The sphere.
cartesian
The point
返回
number
The distance squared from the bounding sphere to the point. Returns 0 if the point is inside the sphere.
示例
ts
// Sort bounding spheres from back to front
spheres.sort(function(a, b) {
return Cesium.BoundingSphere.distanceSquaredTo(b, camera.positionWC) - Cesium.BoundingSphere.distanceSquaredTo(a, camera.positionWC);
});transformWithoutScale()
statictransformWithoutScale(sphere:BoundingSphere,transform:Matrix4,result?:BoundingSphere):BoundingSphere
Applies a 4x4 affine transformation matrix to a bounding sphere where there is no scale The transformation matrix is not verified to have a uniform scale of 1. This method is faster than computing the general bounding sphere transform using BoundingSphere.transform.
参数
sphere
BoundingSphere
The bounding sphere to apply the transformation to.
transform
The transformation matrix to apply to the bounding sphere.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
示例
ts
const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid);
const boundingSphere = new Cesium.BoundingSphere();
const newBoundingSphere = Cesium.BoundingSphere.transformWithoutScale(boundingSphere, modelMatrix);computePlaneDistances()
staticcomputePlaneDistances(sphere:BoundingSphere,position:Cartesian3,direction:Cartesian3,result?:Interval):Interval
The distances calculated by the vector from the center of the bounding sphere to position projected onto direction plus/minus the radius of the bounding sphere. <br> If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the closest and farthest planes from position that intersect the bounding sphere.
参数
sphere
BoundingSphere
The bounding sphere to calculate the distance to.
position
The position to calculate the distance from.
direction
The direction from position.
result?
A Interval to store the nearest and farthest distances.
返回
The nearest and farthest distances on the bounding sphere from position in direction.
projectTo2D()
staticprojectTo2D(sphere:BoundingSphere,projection?:any,result?:BoundingSphere):BoundingSphere
Creates a bounding sphere in 2D from a bounding sphere in 3D world coordinates.
参数
sphere
BoundingSphere
The bounding sphere to transform to 2D.
projection?
any
The projection to 2D.
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
isOccluded()
staticisOccluded(sphere:BoundingSphere,occluder:Occluder):boolean
Determines whether or not a sphere is hidden from view by the occluder.
参数
sphere
BoundingSphere
The bounding sphere surrounding the occluded object.
occluder
The occluder.
返回
boolean
true if the sphere is not visible; otherwise false.
equals()
staticequals(left?:BoundingSphere,right?:BoundingSphere):boolean
Compares the provided BoundingSphere componentwise and returns <code>true</code> if they are equal, <code>false</code> otherwise.
参数
left?
BoundingSphere
The first BoundingSphere.
right?
BoundingSphere
The second BoundingSphere.
返回
boolean
true if left and right are equal, false otherwise.
intersectPlane()
Determines which side of a plane the sphere is located.
参数
plane
The plane to test against.
返回
Intersect.INSIDE if the entire sphere is on the side of the plane the normal is pointing, Intersect.OUTSIDE if the entire sphere is on the opposite side, and Intersect.INTERSECTING if the sphere intersects the plane.
distanceSquaredTo()
distanceSquaredTo(
cartesian:Cartesian3):number
Computes the estimated distance squared from the closest point on a bounding sphere to a point.
参数
cartesian
The point
返回
number
The estimated distance squared from the bounding sphere to the point.
示例
ts
// Sort bounding spheres from back to front
spheres.sort(function(a, b) {
return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
});computePlaneDistances()
computePlaneDistances(
position:Cartesian3,direction:Cartesian3,result?:Interval):Interval
The distances calculated by the vector from the center of the bounding sphere to position projected onto direction plus/minus the radius of the bounding sphere. <br> If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the closest and farthest planes from position that intersect the bounding sphere.
参数
position
The position to calculate the distance from.
direction
The direction from position.
result?
A Interval to store the nearest and farthest distances.
返回
The nearest and farthest distances on the bounding sphere from position in direction.
isOccluded()
isOccluded(
occluder:Occluder):boolean
Determines whether or not a sphere is hidden from view by the occluder.
参数
occluder
The occluder.
返回
boolean
true if the sphere is not visible; otherwise false.
equals()
equals(
right?:BoundingSphere):boolean
Compares this BoundingSphere against the provided BoundingSphere componentwise and returns <code>true</code> if they are equal, <code>false</code> otherwise.
参数
right?
BoundingSphere
The right hand side BoundingSphere.
返回
boolean
true if they are equal, false otherwise.
clone()
clone(
result?:BoundingSphere):BoundingSphere
Duplicates this BoundingSphere instance.
参数
result?
BoundingSphere
The object onto which to store the result.
返回
BoundingSphere
The modified result parameter or a new BoundingSphere instance if none was provided.
volume()
volume():
number
Computes the radius of the BoundingSphere.
返回
number
The radius of the BoundingSphere.
构造函数
构造函数
new BoundingSphere(
center?:Cartesian3,radius?:number):BoundingSphere
参数
center?
radius?
number
返回
BoundingSphere
