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KBE3D / KBCore / Cesium / ShadowMap
类: ShadowMap
<div class="notice"> Use Viewer#shadowMap to get the scene's shadow map. Do not construct this directly. </div>
<p> The normalOffset bias pushes the shadows forward slightly, and may be disabled for applications that require ultra precise shadows. </p>
属性
darkness
darkness:
number
Determines the darkness of the shadows.
fadingEnabled
fadingEnabled:
boolean
Determines whether shadows start to fade out once the light gets closer to the horizon.
maximumDistance
maximumDistance:
number
Determines the maximum distance of the shadow map. Only applicable for cascaded shadows. Larger distances may result in lower quality shadows.
enabled
enabled:
boolean
Determines if the shadow map will be shown.
normalOffset
normalOffset:
boolean
Determines if a normal bias will be applied to shadows.
softShadows
softShadows:
boolean
Determines if soft shadows are enabled. Uses pcf filtering which requires more texture reads and may hurt performance.
size
size:
number
The width and height, in pixels, of each shadow map.
构造函数
构造函数
new ShadowMap():
ShadowMap
返回
ShadowMap
