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KBE3D / KBCore / Cesium / VoxelPrimitive
类: VoxelPrimitive
A primitive that renders voxel data from a VoxelProvider.
参数
Object with the following properties:
参数
The voxel provider that supplies the primitive with tile data.
参数
The model matrix used to transform the primitive.
参数
The custom shader used to style the primitive.
参数
The clock used to control time dynamic behavior.
参数
Generate statistics for performance profile.
属性
tileLoad
tileLoad:
Event
The event fired to indicate that a tile's content was loaded. <p> This event is fired during the tileset traversal while the frame is being rendered so that updates to the tile take effect in the same frame. Do not create or modify Cesium entities or primitives during the event listener. </p>
示例
ts
voxelPrimitive.tileLoad.addEventListener(function() {
console.log('A tile was loaded.');
});tileVisible
tileVisible:
Event
This event fires once for each visible tile in a frame. <p> This event is fired during the traversal while the frame is being rendered.
示例
ts
voxelPrimitive.tileVisible.addEventListener(function() {
console.log('A tile is visible.');
});tileFailed
tileFailed:
Event
The event fired to indicate that a tile's content failed to load.
示例
ts
voxelPrimitive.tileFailed.addEventListener(function() {
console.log('An error occurred loading tile.');
});tileUnload
tileUnload:
Event
The event fired to indicate that a tile's content was unloaded.
示例
ts
voxelPrimitive.tileUnload.addEventListener(function() {
console.log('A tile was unloaded from the cache.');
});loadProgress
loadProgress:
Event
The event fired to indicate progress of loading new tiles. This event is fired when a new tile is requested, when a requested tile is finished downloading, and when a downloaded tile has been processed and is ready to render. <p> The number of pending tile requests, <code>numberOfPendingRequests</code>, and number of tiles processing, <code>numberOfTilesProcessing</code> are passed to the event listener. </p> <p> This event is fired at the end of the frame after the scene is rendered. </p>
示例
ts
voxelPrimitive.loadProgress.addEventListener(function(numberOfPendingRequests, numberOfTilesProcessing) {
if ((numberOfPendingRequests === 0) && (numberOfTilesProcessing === 0)) {
console.log('Finished loading');
return;
}
console.log(`Loading: requests: ${numberOfPendingRequests}, processing: ${numberOfTilesProcessing}`);
});allTilesLoaded
allTilesLoaded:
Event
The event fired to indicate that all tiles that meet the screen space error this frame are loaded. The voxel primitive is completely loaded for this view. <p> This event is fired at the end of the frame after the scene is rendered. </p>
示例
ts
voxelPrimitive.allTilesLoaded.addEventListener(function() {
console.log('All tiles are loaded');
});initialTilesLoaded
initialTilesLoaded:
Event
The event fired to indicate that all tiles that meet the screen space error this frame are loaded. This event is fired once when all tiles in the initial view are loaded. <p> This event is fired at the end of the frame after the scene is rendered. </p>
示例
ts
voxelPrimitive.initialTilesLoaded.addEventListener(function() {
console.log('Initial tiles are loaded');
});ready
readonlyready:boolean
Gets a value indicating whether or not the primitive is ready for use.
provider
readonlyprovider:VoxelProvider
Gets the VoxelProvider associated with this primitive.
boundingSphere
readonlyboundingSphere:BoundingSphere
Gets the bounding sphere.
orientedBoundingBox
readonlyorientedBoundingBox:OrientedBoundingBox
Gets the oriented bounding box.
modelMatrix
readonlymodelMatrix:Matrix4
Gets the model matrix.
shape
readonlyshape:VoxelShapeType
Gets the shape type.
dimensions
readonlydimensions:Cartesian3
Gets the dimensions of each voxel tile, in z-up orientation. Does not include padding.
inputDimensions
readonlyinputDimensions:Cartesian3
Gets the dimensions of one tile of the input voxel data, in the input orientation. Includes padding.
paddingBefore
readonlypaddingBefore:Cartesian3
Gets the padding before the voxel data.
paddingAfter
readonlypaddingAfter:Cartesian3
Gets the padding after the voxel data.
minimumValues
readonlyminimumValues:number[][]
Gets the minimum value per channel of the voxel data.
maximumValues
readonlymaximumValues:number[][]
Gets the maximum value per channel of the voxel data.
show
show:
boolean
Gets or sets whether or not this primitive should be displayed.
disableUpdate
disableUpdate:
boolean
Gets or sets whether or not the primitive should update when the view changes.
debugDraw
debugDraw:
boolean
Gets or sets whether or not to render debug visualizations.
depthTest
depthTest:
boolean
Gets or sets whether or not to test against depth when rendering.
nearestSampling
nearestSampling:
boolean
Gets or sets the nearest sampling.
screenSpaceError
screenSpaceError:
number
Gets or sets the screen space error in pixels. If the screen space size of a voxel is greater than the screen space error, the tile is subdivided. Lower screen space error corresponds with higher detail rendering, but could result in worse performance and higher memory consumption.
stepSize
stepSize:
number
Gets or sets the step size multiplier used during raymarching. The lower the value, the higher the rendering quality, but also the worse the performance.
minBounds
minBounds:
Cartesian3
Gets or sets the minimum bounds in the shape's local coordinate system. Voxel data is stretched or squashed to fit the bounds.
maxBounds
maxBounds:
Cartesian3
Gets or sets the maximum bounds in the shape's local coordinate system. Voxel data is stretched or squashed to fit the bounds.
minClippingBounds
minClippingBounds:
Cartesian3
Gets or sets the minimum clipping location in the shape's local coordinate system. Any voxel content outside the range is clipped.
maxClippingBounds
maxClippingBounds:
Cartesian3
Gets or sets the maximum clipping location in the shape's local coordinate system. Any voxel content outside the range is clipped.
clippingPlanes
clippingPlanes:
ClippingPlaneCollection
The ClippingPlaneCollection used to selectively disable rendering the primitive.
customShader
customShader:
CustomShader
Gets or sets the custom shader. If undefined, VoxelPrimitive.DefaultCustomShader is set.
customShaderCompilationEvent
readonlycustomShaderCompilationEvent:Event
Gets an event that is raised whenever a custom shader is compiled.
方法
isDestroyed()
isDestroyed():
boolean
Returns true if this object was destroyed; otherwise, false. <br /><br /> If this object was destroyed, it should not be used; calling any function other than <code>isDestroyed</code> will result in a DeveloperError exception.
返回
boolean
true if this object was destroyed; otherwise, false.
destroy()
destroy():
void
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object. <br /><br /> Once an object is destroyed, it should not be used; calling any function other than <code>isDestroyed</code> will result in a DeveloperError exception. Therefore, assign the return value (<code>undefined</code>) to the object as done in the example.
返回
void
示例
ts
voxelPrimitive = voxelPrimitive && voxelPrimitive.destroy();构造函数
构造函数
new VoxelPrimitive(
options?: {provider?:VoxelProvider;modelMatrix?:Matrix4;customShader?:CustomShader;clock?:Clock;calculateStatistics?:boolean; }):VoxelPrimitive
参数
options?
provider?
modelMatrix?
customShader?
clock?
calculateStatistics?
boolean
返回
VoxelPrimitive
