Appearance
KBE3D / KBCore / Cesium / PolylineMaterialAppearance
类: PolylineMaterialAppearance
An appearance for PolylineGeometry that supports shading with materials.
示例
ts
const primitive = new Cesium.Primitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolylineGeometry({
positions : Cesium.Cartesian3.fromDegreesArray([
0.0, 0.0,
5.0, 0.0
]),
width : 10.0,
vertexFormat : Cesium.PolylineMaterialAppearance.VERTEX_FORMAT
})
}),
appearance : new Cesium.PolylineMaterialAppearance({
material : Cesium.Material.fromType('Color')
})
});参数
Object with the following properties:
参数
When <code>true</code>, the geometry is expected to appear translucent so PolylineMaterialAppearance#renderState has alpha blending enabled.
参数
The material used to determine the fragment color.
参数
Optional GLSL vertex shader source to override the default vertex shader.
参数
Optional GLSL fragment shader source to override the default fragment shader.
参数
Optional render state to override the default render state.
属性
VERTEX_FORMAT
readonlystaticVERTEX_FORMAT:VertexFormat
The VertexFormat that all PolylineMaterialAppearance instances are compatible with. This requires <code>position</code> and <code>st</code> attributes.
material
material:
Material
The material used to determine the fragment color. Unlike other PolylineMaterialAppearance properties, this is not read-only, so an appearance's material can change on the fly.
translucent
translucent:
boolean
When <code>true</code>, the geometry is expected to appear translucent so PolylineMaterialAppearance#renderState has alpha blending enabled.
vertexShaderSource
readonlyvertexShaderSource:string
The GLSL source code for the vertex shader.
fragmentShaderSource
readonlyfragmentShaderSource:string
The GLSL source code for the fragment shader.
renderState
readonlyrenderState:any
The WebGL fixed-function state to use when rendering the geometry. <p> The render state can be explicitly defined when constructing a PolylineMaterialAppearance instance, or it is set implicitly via PolylineMaterialAppearance#translucent and PolylineMaterialAppearance#closed. </p>
closed
readonlyclosed:boolean
When <code>true</code>, the geometry is expected to be closed so PolylineMaterialAppearance#renderState has backface culling enabled. This is always <code>false</code> for <code>PolylineMaterialAppearance</code>.
vertexFormat
readonlyvertexFormat:VertexFormat
The VertexFormat that this appearance instance is compatible with. A geometry can have more vertex attributes and still be compatible - at a potential performance cost - but it can't have less.
方法
getFragmentShaderSource()
getFragmentShaderSource():
string
Procedurally creates the full GLSL fragment shader source. For PolylineMaterialAppearance, this is derived from PolylineMaterialAppearance#fragmentShaderSource and PolylineMaterialAppearance#material.
返回
string
The full GLSL fragment shader source.
isTranslucent()
isTranslucent():
boolean
Determines if the geometry is translucent based on PolylineMaterialAppearance#translucent and Material#isTranslucent.
返回
boolean
true if the appearance is translucent.
getRenderState()
getRenderState():
any
Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.
返回
any
The render state.
构造函数
构造函数
new PolylineMaterialAppearance(
options?: {translucent?:boolean;material?:Material;vertexShaderSource?:string;fragmentShaderSource?:string;renderState?:any; }):PolylineMaterialAppearance
参数
options?
translucent?
boolean
material?
vertexShaderSource?
string
fragmentShaderSource?
string
renderState?
any
返回
PolylineMaterialAppearance
