Appearance
KBE3D / KBCore / Cesium / PolylineColorAppearance
类: PolylineColorAppearance
An appearance for GeometryInstance instances with color attributes and PolylineGeometry or GroundPolylineGeometry. This allows several geometry instances, each with a different color, to be drawn with the same Primitive.
示例
ts
// A solid white line segment
const primitive = new Cesium.Primitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolylineGeometry({
positions : Cesium.Cartesian3.fromDegreesArray([
0.0, 0.0,
5.0, 0.0
]),
width : 10.0,
vertexFormat : Cesium.PolylineColorAppearance.VERTEX_FORMAT
}),
attributes : {
color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
}
}),
appearance : new Cesium.PolylineColorAppearance({
translucent : false
})
});参数
Object with the following properties:
参数
When <code>true</code>, the geometry is expected to appear translucent so PolylineColorAppearance#renderState has alpha blending enabled.
参数
Optional GLSL vertex shader source to override the default vertex shader.
参数
Optional GLSL fragment shader source to override the default fragment shader.
参数
Optional render state to override the default render state.
属性
VERTEX_FORMAT
readonlystaticVERTEX_FORMAT:VertexFormat
The VertexFormat that all PolylineColorAppearance instances are compatible with. This requires only a <code>position</code> attribute.
material
material:
Material
This property is part of the Appearance interface, but is not used by PolylineColorAppearance since a fully custom fragment shader is used.
translucent
translucent:
boolean
When <code>true</code>, the geometry is expected to appear translucent so PolylineColorAppearance#renderState has alpha blending enabled.
vertexShaderSource
readonlyvertexShaderSource:string
The GLSL source code for the vertex shader.
fragmentShaderSource
readonlyfragmentShaderSource:string
The GLSL source code for the fragment shader.
renderState
readonlyrenderState:any
The WebGL fixed-function state to use when rendering the geometry. <p> The render state can be explicitly defined when constructing a PolylineColorAppearance instance, or it is set implicitly via PolylineColorAppearance#translucent. </p>
closed
readonlyclosed:boolean
When <code>true</code>, the geometry is expected to be closed so PolylineColorAppearance#renderState has backface culling enabled. This is always <code>false</code> for <code>PolylineColorAppearance</code>.
vertexFormat
readonlyvertexFormat:VertexFormat
The VertexFormat that this appearance instance is compatible with. A geometry can have more vertex attributes and still be compatible - at a potential performance cost - but it can't have less.
方法
getFragmentShaderSource()
getFragmentShaderSource():
string
Procedurally creates the full GLSL fragment shader source.
返回
string
The full GLSL fragment shader source.
isTranslucent()
isTranslucent():
boolean
Determines if the geometry is translucent based on PolylineColorAppearance#translucent.
返回
boolean
true if the appearance is translucent.
getRenderState()
getRenderState():
any
Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.
返回
any
The render state.
构造函数
构造函数
new PolylineColorAppearance(
options?: {translucent?:boolean;vertexShaderSource?:string;fragmentShaderSource?:string;renderState?:any; }):PolylineColorAppearance
参数
options?
translucent?
boolean
vertexShaderSource?
string
fragmentShaderSource?
string
renderState?
any
返回
PolylineColorAppearance
