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KBE3D / KBCore / Cesium / PlaneGeometry
类: PlaneGeometry
Describes geometry representing a plane centered at the origin, with a unit width and length.
示例
ts
const planeGeometry = new Cesium.PlaneGeometry({
vertexFormat : Cesium.VertexFormat.POSITION_ONLY
});参数
Object with the following properties:
参数
The vertex attributes to be computed.
属性
packedLength
staticpackedLength:number
The number of elements used to pack the object into an array.
方法
pack()
staticpack(value:PlaneGeometry,array:number[],startingIndex?:number):number[]
Stores the provided instance into the provided array.
参数
value
PlaneGeometry
The value to pack.
array
number[]
The array to pack into.
startingIndex?
number
The index into the array at which to start packing the elements.
返回
number[]
The array that was packed into
unpack()
staticunpack(array:number[],startingIndex?:number,result?:PlaneGeometry):PlaneGeometry
Retrieves an instance from a packed array.
参数
array
number[]
The packed array.
startingIndex?
number
The starting index of the element to be unpacked.
result?
PlaneGeometry
The object into which to store the result.
返回
PlaneGeometry
The modified result parameter or a new PlaneGeometry instance if one was not provided.
createGeometry()
staticcreateGeometry(planeGeometry:PlaneGeometry):Geometry|undefined
Computes the geometric representation of a plane, including its vertices, indices, and a bounding sphere.
参数
planeGeometry
PlaneGeometry
A description of the plane.
返回
Geometry | undefined
The computed vertices and indices.
构造函数
构造函数
new PlaneGeometry(
options?: {vertexFormat?:VertexFormat; }):PlaneGeometry
参数
options?
vertexFormat?
返回
PlaneGeometry
