Appearance
KBE3D / KBCore / Cesium / Appearance
类: Appearance
An appearance defines the full GLSL vertex and fragment shaders and the render state used to draw a Primitive. All appearances implement this base <code>Appearance</code> interface.
参数
Object with the following properties:
参数
When <code>true</code>, the geometry is expected to appear translucent so Appearance#renderState has alpha blending enabled.
参数
When <code>true</code>, the geometry is expected to be closed so Appearance#renderState has backface culling enabled.
参数
The material used to determine the fragment color.
参数
Optional GLSL vertex shader source to override the default vertex shader.
参数
Optional GLSL fragment shader source to override the default fragment shader.
参数
Optional render state to override the default render state.
属性
material
material:
Material
The material used to determine the fragment color. Unlike other Appearance properties, this is not read-only, so an appearance's material can change on the fly.
translucent
translucent:
boolean
When <code>true</code>, the geometry is expected to appear translucent.
vertexShaderSource
readonlyvertexShaderSource:string
The GLSL source code for the vertex shader.
fragmentShaderSource
readonlyfragmentShaderSource:string
The GLSL source code for the fragment shader. The full fragment shader source is built procedurally taking into account the Appearance#material. Use Appearance#getFragmentShaderSource to get the full source.
renderState
readonlyrenderState:any
The WebGL fixed-function state to use when rendering the geometry.
closed
readonlyclosed:boolean
When <code>true</code>, the geometry is expected to be closed.
方法
getFragmentShaderSource()
getFragmentShaderSource():
string
Procedurally creates the full GLSL fragment shader source for this appearance taking into account Appearance#fragmentShaderSource and Appearance#material.
返回
string
The full GLSL fragment shader source.
isTranslucent()
isTranslucent():
boolean
Determines if the geometry is translucent based on Appearance#translucent and Material#isTranslucent.
返回
boolean
true if the appearance is translucent.
getRenderState()
getRenderState():
any
Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.
返回
any
The render state.
构造函数
构造函数
new Appearance(
options?: {translucent?:boolean;closed?:boolean;material?:Material;vertexShaderSource?:string;fragmentShaderSource?:string;renderState?:any; }):Appearance
参数
options?
translucent?
boolean
closed?
boolean
material?
vertexShaderSource?
string
fragmentShaderSource?
string
renderState?
any
返回
Appearance
