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KBE3D / KBCore / Cesium / QuaternionSpline
类: QuaternionSpline
A spline that uses spherical linear (slerp) interpolation to create a quaternion curve. The generated curve is in the class C<sup>1</sup>.
参数
Object with the following properties:
参数
An array of strictly increasing, unit-less, floating-point times at each point. The values are in no way connected to the clock time. They are the parameterization for the curve.
参数
The array of Quaternion control points.
属性
times
readonlytimes:number[]
An array of times for the control points.
points
readonlypoints:Quaternion[]
An array of Quaternion control points.
方法
findTimeInterval()
findTimeInterval(
time:number):number
Finds an index <code>i</code> in <code>times</code> such that the parameter <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>.
参数
time
number
The time.
返回
number
The index for the element at the start of the interval.
wrapTime()
wrapTime(
time:number):number
Wraps the given time to the period covered by the spline.
参数
time
number
The time.
返回
number
The time, wrapped around to the updated animation.
clampTime()
clampTime(
time:number):number
Clamps the given time to the period covered by the spline.
参数
time
number
The time.
返回
number
The time, clamped to the animation period.
evaluate()
evaluate(
time:number,result?:Quaternion):Quaternion
Evaluates the curve at a given time.
参数
time
number
The time at which to evaluate the curve.
result?
The object onto which to store the result.
返回
The modified result parameter or a new instance of the point on the curve at the given time.
构造函数
构造函数
new QuaternionSpline(
options: {times:number[];points:Quaternion[]; }):QuaternionSpline
参数
options
times
number[]
points
返回
QuaternionSpline
