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KBE3D / KBCore / Cesium / CzmlDataSource

类: CzmlDataSource

A DataSource which processes CZML

.

参数

An optional name for the data source. This value will be overwritten if a loaded document contains a name.

属性

updaters

static updaters: UpdaterFunction[]

Gets the array of CZML processing functions.


name

name: string

Gets a human-readable name for this instance.


clock

clock: DataSourceClock

Gets the clock settings defined by the loaded CZML. If no clock is explicitly defined in the CZML, the combined availability of all objects is returned. If only static data exists, this value is undefined.


entities

entities: EntityCollection

Gets the collection of Entity instances.


isLoading

isLoading: boolean

Gets a value indicating if the data source is currently loading data.


changedEvent

changedEvent: Event

Gets an event that will be raised when the underlying data changes.


errorEvent

errorEvent: Event

Gets an event that will be raised if an error is encountered during processing.


loadingEvent

loadingEvent: Event

Gets an event that will be raised when the data source either starts or stops loading.


show

show: boolean

Gets whether or not this data source should be displayed.


clustering

clustering: EntityCluster

Gets or sets the clustering options for this data source. This object can be shared between multiple data sources.


credit

credit: Credit

Gets the credit that will be displayed for the data source

方法

load()

static load(czml: any, options?: LoadOptions): Promise<CzmlDataSource>

Creates a Promise to a new instance loaded with the provided CZML data.

参数

czml

any

A url or CZML object to be processed.

options?

LoadOptions

An object specifying configuration options

返回

Promise<CzmlDataSource>

A promise that resolves to the new instance once the data is processed.


processPacketData()

static processPacketData(type: (...params: any[]) => any, object: any, propertyName: string, packetData: any, interval: TimeInterval, sourceUri: string, entityCollection: EntityCollection): void

A helper function used by custom CZML updater functions which creates or updates a Property from a CZML packet.

参数

type

(...params: any[]) => any

The constructor function for the property being processed.

object

any

The object on which the property will be added or updated.

propertyName

string

The name of the property on the object.

packetData

any

The CZML packet being processed.

interval

TimeInterval

A constraining interval for which the data is valid.

sourceUri

string

The originating uri of the data being processed.

entityCollection

EntityCollection

The collection being processsed.

返回

void


processPositionPacketData()

static processPositionPacketData(object: any, propertyName: string, packetData: any, interval: TimeInterval, sourceUri: string, entityCollection: EntityCollection): void

A helper function used by custom CZML updater functions which creates or updates a PositionProperty from a CZML packet.

参数

object

any

The object on which the property will be added or updated.

propertyName

string

The name of the property on the object.

packetData

any

The CZML packet being processed.

interval

TimeInterval

A constraining interval for which the data is valid.

sourceUri

string

The originating uri of the data being processed.

entityCollection

EntityCollection

The collection being processsed.

返回

void


processMaterialPacketData()

static processMaterialPacketData(object: any, propertyName: string, packetData: any, interval: TimeInterval, sourceUri: string, entityCollection: EntityCollection): void

A helper function used by custom CZML updater functions which creates or updates a MaterialProperty from a CZML packet.

参数

object

any

The object on which the property will be added or updated.

propertyName

string

The name of the property on the object.

packetData

any

The CZML packet being processed.

interval

TimeInterval

A constraining interval for which the data is valid.

sourceUri

string

The originating uri of the data being processed.

entityCollection

EntityCollection

The collection being processsed.

返回

void


process()

process(czml: any, options?: LoadOptions): Promise<CzmlDataSource>

Processes the provided url or CZML object without clearing any existing data.

参数

czml

any

A url or CZML object to be processed.

options?

LoadOptions

An object specifying configuration options

返回

Promise<CzmlDataSource>

A promise that resolves to this instances once the data is processed.


load()

load(czml: any, options?: LoadOptions): Promise<CzmlDataSource>

Loads the provided url or CZML object, replacing any existing data.

参数

czml

any

A url or CZML object to be processed.

options?

LoadOptions

An object specifying configuration options

返回

Promise<CzmlDataSource>

A promise that resolves to this instances once the data is processed.


update()

update(time: JulianDate): boolean

Updates the data source to the provided time. This function is optional and is not required to be implemented. It is provided for data sources which retrieve data based on the current animation time or scene state. If implemented, update will be called by DataSourceDisplay once a frame.

参数

time

JulianDate

The simulation time.

返回

boolean

True if this data source is ready to be displayed at the provided time, false otherwise.

构造函数

构造函数

new CzmlDataSource(name?: string): CzmlDataSource

参数

name?

string

返回

CzmlDataSource

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