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KBE3D / KBCore / Cesium / WallGeometry
类: WallGeometry
A description of a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
示例
ts
// create a wall that spans from ground level to 10000 meters
const wall = new Cesium.WallGeometry({
positions : Cesium.Cartesian3.fromDegreesArrayHeights([
19.0, 47.0, 10000.0,
19.0, 48.0, 10000.0,
20.0, 48.0, 10000.0,
20.0, 47.0, 10000.0,
19.0, 47.0, 10000.0
])
});
const geometry = Cesium.WallGeometry.createGeometry(wall);参数
Object with the following properties:
参数
An array of Cartesian objects, which are the points of the wall.
参数
The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
参数
An array parallel to <code>positions</code> that give the maximum height of the wall at <code>positions</code>. If undefined, the height of each position in used.
参数
An array parallel to <code>positions</code> that give the minimum height of the wall at <code>positions</code>. If undefined, the height at each position is 0.0.
参数
The ellipsoid for coordinate manipulation
参数
The vertex attributes to be computed.
属性
packedLength
packedLength:
number
The number of elements used to pack the object into an array.
方法
pack()
staticpack(value:WallGeometry,array:number[],startingIndex?:number):number[]
Stores the provided instance into the provided array.
参数
value
WallGeometry
The value to pack.
array
number[]
The array to pack into.
startingIndex?
number
The index into the array at which to start packing the elements.
返回
number[]
The array that was packed into
unpack()
staticunpack(array:number[],startingIndex?:number,result?:WallGeometry):WallGeometry
Retrieves an instance from a packed array.
参数
array
number[]
The packed array.
startingIndex?
number
The starting index of the element to be unpacked.
result?
WallGeometry
The object into which to store the result.
返回
WallGeometry
The modified result parameter or a new WallGeometry instance if one was not provided.
fromConstantHeights()
staticfromConstantHeights(options: {positions:Cartesian3[];maximumHeight?:number;minimumHeight?:number;ellipsoid?:Ellipsoid;vertexFormat?:VertexFormat; }):WallGeometry
A description of a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
参数
options
Object with the following properties:
positions
An array of Cartesian objects, which are the points of the wall.
maximumHeight?
number
A constant that defines the maximum height of the wall at <code>positions</code>. If undefined, the height of each position in used.
minimumHeight?
number
A constant that defines the minimum height of the wall at <code>positions</code>. If undefined, the height at each position is 0.0.
ellipsoid?
The ellipsoid for coordinate manipulation
vertexFormat?
The vertex attributes to be computed.
返回
WallGeometry
示例
ts
// create a wall that spans from 10000 meters to 20000 meters
const wall = Cesium.WallGeometry.fromConstantHeights({
positions : Cesium.Cartesian3.fromDegreesArray([
19.0, 47.0,
19.0, 48.0,
20.0, 48.0,
20.0, 47.0,
19.0, 47.0,
]),
minimumHeight : 20000.0,
maximumHeight : 10000.0
});
const geometry = Cesium.WallGeometry.createGeometry(wall);createGeometry()
staticcreateGeometry(wallGeometry:WallGeometry):Geometry|undefined
Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
参数
wallGeometry
WallGeometry
A description of the wall.
返回
Geometry | undefined
The computed vertices and indices.
构造函数
构造函数
new WallGeometry(
options: {positions:Cartesian3[];granularity?:number;maximumHeights?:number[];minimumHeights?:number[];ellipsoid?:Ellipsoid;vertexFormat?:VertexFormat; }):WallGeometry
参数
options
positions
granularity?
number
maximumHeights?
number[]
minimumHeights?
number[]
ellipsoid?
vertexFormat?
返回
WallGeometry
