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KBE3D / KBCore / Cesium / mergeSort
函数: mergeSort()
mergeSort(
array:any[] |Float32Array<ArrayBufferLike> |Int8Array<ArrayBufferLike> |Uint8Array<ArrayBufferLike> |Int16Array<ArrayBufferLike> |Uint16Array<ArrayBufferLike> |Int32Array<ArrayBufferLike> |Uint32Array<ArrayBufferLike> |Float64Array<ArrayBufferLike>,comparator:mergeSortComparator,userDefinedObject?:any):void
A stable merge sort.
参数
array
The array to sort.
any[] | Float32Array<ArrayBufferLike> | Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike> | Float64Array<ArrayBufferLike>
comparator
The function to use to compare elements in the array.
userDefinedObject?
any
Any item to pass as the third parameter to <code>comparator</code>.
返回
void
示例
ts
// Assume array contains BoundingSpheres in world coordinates.
// Sort them in ascending order of distance from the camera.
const position = camera.positionWC;
Cesium.mergeSort(array, function(a, b, position) {
return Cesium.BoundingSphere.distanceSquaredTo(b, position) - Cesium.BoundingSphere.distanceSquaredTo(a, position);
}, position);