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KBE3D / KBCore / Cesium / ClockRange
枚举: ClockRange
Constants used by Clock#tick to determine behavior when Clock#startTime or Clock#stopTime is reached.
枚举成员
UNBOUNDED
UNBOUNDED:
0
Clock#tick will always advances the clock in its current direction.
CLAMPED
CLAMPED:
1
When Clock#startTime or Clock#stopTime is reached, Clock#tick will not advance Clock#currentTime any further.
LOOP_STOP
LOOP_STOP:
2
When Clock#stopTime is reached, Clock#tick will advance Clock#currentTime to the opposite end of the interval. When time is moving backwards, Clock#tick will not advance past Clock#startTime
