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KBE3D / KBCore / Cesium / ClockRange

枚举: ClockRange

Constants used by Clock#tick to determine behavior when Clock#startTime or Clock#stopTime is reached.

枚举成员

UNBOUNDED

UNBOUNDED: 0

Clock#tick will always advances the clock in its current direction.


CLAMPED

CLAMPED: 1

When Clock#startTime or Clock#stopTime is reached, Clock#tick will not advance Clock#currentTime any further.


LOOP_STOP

LOOP_STOP: 2

When Clock#stopTime is reached, Clock#tick will advance Clock#currentTime to the opposite end of the interval. When time is moving backwards, Clock#tick will not advance past Clock#startTime

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